2025

This is an initial game prototype created as part of a group project. The theme of the prototype was a Nordic fantasy / horror game. The prototype was first built as a blocking version and was then filled with assets. The level design was divided between two group members, and the troll was modeled and animated in Blender by the third group member.
My responsibilities included the creation of the Game Design Document, narrative and gameplay mechanics development, as well as the design of the maze section within the level.
More detailed information can be found in the Game Design Document, which is also available here for download (in German).

„Nordic Parallel“

A walkthrough video of the level can be viewed here: 

https://drive.google.com/file/d/1Znim5IWZxevL5bLJJtJavEy83uHYtM1N/view?usp=sharing

This prototype was developed as part of a group project and aims to gamify a museum featuring prehistoric exhibits. My role focused on idea and concept development as well as visual design.
Players can earn coins by scanning QR codes and use them to unlock exhibit pieces as playable fighters. They can then battle opponents in a quick-time event game and collect stickers for their gallery through victories.

Gamification Prototyp