This prototype was created in Unreal Engine and focuses on a small everyday cooking simulation. Players begin in a third-person perspective and can interact with objects to switch into a first-person cooking mode. In this perspective, players prepare food through interactive gameplay elements. Afterwards, players can talk to another character and end the day by going to bed, triggering a fade-to-black transition and a progressing day cycle.
More detailed information can be found in the Game Design Document, which is also available here for download (in German). A short Read Me file with gameplay instructions for the prototype is also available for download.